ViRgilites
Multilevel Feedforward for Multimodal Interaction in VR.
Hello! I'm Valentino Artizzu, a PhD in Computer Science from Cagliari, Italy.
I specialize in End User Development for Extended Reality. My research and personal interests span across XR technologies, Game Development, and the Internet of Things.
In the past I also taught for university courses as a tutor and as a lecturer in private institutions.
If I remember that I like to use the same skills I use for work outside of it, sometimes I also do stuff for fun/to learn new things, or I participate in game jams. You can find my previous endevours below.
Multilevel Feedforward for Multimodal Interaction in VR.
Defining configurable virtual reality templates for end users.
Simplified Haptic Feedback for VR and MR.
Virtual guidance framework for multi-level feedforward information covering available interaction techniques and future possibilities to interact with virtual objects, anticipating interaction effects and how they fit with the overall user's goal.
Unity package enabling users without coding knowledge to setup VR worlds through Event-Condition Action rules defined in natural language.
A free Haptic Feedback library for VR applications in Unity.
A videogame about videogame cheats in a bug-filled world.
Multiplayer top-down turn-based competitive game where some crabs try to escape from a bucket, while trying not to let others succeed. You know, like the crab mentality metaphor.
Multiplayer top-down 2D shooter party game where sharkmen fight to win using bubbles!
Companion software for remapping buttons and knobs on cheap method macropads.
A game about dads using their dad jokes to make the youngsters laugh.